This is the final version: http://dl.dropbox.com/u/2720564/ld21-4.love
There is also a theme song and a ingame song. The samples are ingame sounds like jump-sound, checkpoint-sound :).
HF
Fröhliches Coden!
„Wer die Freiheit aufgibt um Sicherheit zu gewinnen, der wird am Ende beides verlieren.“ --Benjamin Franklin
"The problem with internet quotes is that you cant always depend on their accuracy" -Abraham Lincoln, 1864
Montag, 22. August 2011
Sonntag, 21. August 2011
Nearly done
Since motivation left me I will finish soon. Here is the a version with sound, full "story" and and and :)
Samstag, 20. August 2011
Animation, Background and stuff
Now I can publish another version of the game.
Now I have a real sprite class a background and 3h extra sleep :). Graphics looks stupid, this should be better. Also I need a trash-story :).
Awake
Need more sleep
Freitag, 19. August 2011
How to run games while competition runs
I will publish the current state of my game as love-files. To run them you will need the love2d engine installed. There is not enough time to build a package for each operating system.
Donnerstag, 18. August 2011
Ludum Dare #21 - 1 day left
There is one day left until Ludum Dare begins. The last two weeks I prepared and trained for it. Here is what I have done:
A good friend told me about the Love2D engine. Since this engine is easy to use, based on lua and runs standalone on Windows, Linux and Mac I decided to use it. Maybe some flash, javascript or other webbased stuff would be better but I don't care now, it's too late.
Painting stuff
Nice games need some nice graphics. That's why I can never make a nice game ;). So I need some training at it and made some graphics and published them on a picasa album. Though I use gimp but I'll use it like paint :).
Music and sound
Sound is easy. Thanks to sfxr, bfxr and audacity. Much more complicated is music creation. I found inudge where I made a nice song. But unfortunatelly this tool is not able to generate audiofiles and so I can't use it for my games :(. Now I will do some stuff in Milkytracker if I have enough time for it and will use A#, F, G, C as chords.
Livestream and updates
I will setup a live screencast from my computer. Please don't expect good quality, I'm glad to be able to stream on Ubuntu using WebcamStudio but I don't trust in it very much. Every second a screenshot will be saved, too. After the competition I will merge them and generate a video.
Update messages will be posted here on http://neosam.blogspot.com and at the Ludum Dare Blog twice.
Since this is a word wide competition I will use english. Normaly, I never speak or write english in real life, so it could and will be painful for all of us ;).
Pragramming like a nerd
What I did so far to learn stuff about Love2D |
I prepared for some tile based 2d games like a jump'n run. But I did only some basic stuff without sprites or anything else. For leveldesign I will use PNG graphics.
Please note: It was just training, I will code it again from scratch at the competition.
Painting stuff
A guy I painted in gimp |
Nice games need some nice graphics. That's why I can never make a nice game ;). So I need some training at it and made some graphics and published them on a picasa album. Though I use gimp but I'll use it like paint :).
Music and sound
Sound is easy. Thanks to sfxr, bfxr and audacity. Much more complicated is music creation. I found inudge where I made a nice song. But unfortunatelly this tool is not able to generate audiofiles and so I can't use it for my games :(. Now I will do some stuff in Milkytracker if I have enough time for it and will use A#, F, G, C as chords.
Livestream and updates
I will setup a live screencast from my computer. Please don't expect good quality, I'm glad to be able to stream on Ubuntu using WebcamStudio but I don't trust in it very much. Every second a screenshot will be saved, too. After the competition I will merge them and generate a video.
Update messages will be posted here on http://neosam.blogspot.com and at the Ludum Dare Blog twice.
Since this is a word wide competition I will use english. Normaly, I never speak or write english in real life, so it could and will be painful for all of us ;).
Samstag, 25. Juni 2011
Das QT Getter und Setter WTF
Alles was Schoen und Gut ist aber die Getter und Setter Regeln von QT gehen ja mal wirklich nicht! Hier die lustigen Regeln, die wohl jemanden beim Saufen eingefallen sind:
Dann sind ihnen wohl die Ideen ausgegangen.
Quelle: http://doc.qt.nokia.com/qq/qq13-apis.html#theartofnaming (a bissl runter scrollen)
- Adjectives are prefixed with is-. Examples:
However, adjectives applying to a plural noun have no prefix:
- isChecked()
- isDown()
- isEmpty()
- isMovingEnabled()
- scrollBarsEnabled(), not areScrollBarsEnabled()
- Verbs have no prefix and don't use the third person (-s):
- acceptDrops(), not acceptsDrops()
- allColumnsShowFocus()
- Nouns generally have no prefix:
Sometimes, having no prefix is misleading, in which case we prefix with is-:
- autoCompletion(), not isAutoCompletion()
- boundaryChecking()
- isOpenGLAvailable(), not openGL()
- isDialog(), not dialog()
Dann sind ihnen wohl die Ideen ausgegangen.
Quelle: http://doc.qt.nokia.com/qq/qq13-apis.html#theartofnaming (a bissl runter scrollen)
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